VSEngine
VSEngine was a testbed for my 3D-rendering and game development experiments. It was built (and subsequently rebuilt many times) over several years, during my spare time. Development is now suspended, but it was a very valuable learning experience.
It supported the following features:
- OpenGL 4.5 Core forward renderer, using Blinn-Phong lighting1
- Render-to-texture (Framebuffers)
- Skeletal animation (GPU & CPU variants)
- Physics (via integration with Bullet)
- Decoupled render and physics time-steps2
