BRender

BRender (short for Blazing Renderer) was Argonaut Software’s flagship game engine during the 1990s and early 2000s. As part of developing Croc: Definitive Edition, I made significant changes to BRender to ensure it could run on modern systems.

This version of BRender ultimately shipped as the engine for Croc Classic, which was bundled with the Croc Remaster.

Download

Source Code

Current Features

This modernised version represents a cross-platform, 64-bit capable version of BRender with restored legacy functionality.

Development History

Videos

Demos

Device Pixelmap Testing Tool

DOS Support


  1. Almost. There’s one feature, light volumes, that isn’t supported, as no references or documentation have been found to determine the intended behaviour. ↩︎